The name Wæm Okhnǐ Aztæbzǐ is derived from the Constructi language, as Wæm Okhnǐ Aztæbzǐ was founded by Funabus Trêrí Dyesí, who was culturaly Constructi.
Climate
Wæm Okhnǐ Aztæbzǐ has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 24°C (75°F). Wæm Okhnǐ Aztæbzǐ receives an average of 214 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Wæm Okhnǐ Aztæbzǐ covers an area of nearly 4 km2 (1 mi2), and an average elevation of 8282 m (-15777 ft) above sea level.
Overview
Wæm Okhnǐ Aztæbzǐ was founded durring the early 10th century, by Funabus Trêrí Dyesí. The establishment of Wæm Okhnǐ Aztæbzǐ was somewhat plagued by a lack of willing colonists, leading to Funabus Trêrí Dyesí electing to pay people to resettle in Wæm Okhnǐ Aztæbzǐ.
Wæm Okhnǐ Aztæbzǐ was built using the conventions of Constructi durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Wæm Okhnǐ Aztæbzǐ is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Wæm Okhnǐ Aztæbzǐ is is constructed arround a series of crampt cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Unfortuantly, these frontieer-style defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Wæm Okhnǐ Aztæbzǐ has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Wæm Okhnǐ Aztæbzǐ ’s existence has dried up and the town is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Wæm Okhnǐ Aztæbzǐ as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the town brings to mind.
Civic Infrastructure
Wæm Okhnǐ Aztæbzǐ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Wæm Okhnǐ Aztæbzǐ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Okhnǐ Aztæbzǐ.
Wæm Okhnǐ Aztæbzǐ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Wæm Okhnǐ Aztæbzǐ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Wæm Okhnǐ Aztæbzǐ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Okhnǐ Aztæbzǐ's public wards, blessings, and other arcane systems.
Wæm Okhnǐ Aztæbzǐ has a first rate hospital which caters to anyone in need of long term medical care.
Wæm Okhnǐ Aztæbzǐ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Wæm Okhnǐ Aztæbzǐ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Wæm Okhnǐ Aztæbzǐ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Wæm Okhnǐ Aztæbzǐ's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
In Wæm Okhnǐ Aztæbzǐ all of the cats speak in a dead language.
The Hissing Centipede near Wæm Okhnǐ Aztæbzǐ are known to be a mutant strain of the creature.
Wæm Okhnǐ Aztæbzǐ's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Transmutation energies of tier 3 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 3
Shepherds: 2
Farmland: 4246 m2
Cattle and Similar Creatures: 262
Poultry: 3153
Swine: 210
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 105
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 4
Barbers: 4
Coachmen: 1
Cooks: 3
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 3
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 1
Maidservants: 3
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 3
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 10
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 2
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Musicians: 2
Playwrights: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 3
Canners: 2
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
319 of Wæm Okhnǐ Aztæbzǐ's population work within a Foundational Occupation.
22 work in Agriculture
71 work as Craftsmen
23 work as Merchants
50 work as Service Workers
31 work as General Laborers
11 work as Skilled Laborers
49 work as Civil Servants
31 work in Cottage Industries
15 work as Artists
16 work in Produce Industries
711 of Wæm Okhnǐ Aztæbzǐ's population do not work in a formal occupation, but do contribute to the local economy. 21 (2%) are noncontributers.
Points of Interest
Wæm Okhnǐ Aztæbzǐ makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
The the a lanturn of Truename Magic, an a lanturn imbued with potent amounts of Truename Magic energies was created near Wæm Okhnǐ Aztæbzǐ by in time immemorial, reportedly some time during the early 2nd century.